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(IT-NEWSWIRE.COM, September 03, 2018 ) This report focuses on the global K-12 Game-based Learning status, future forecast, growth opportunity, key market and key players. The study objectives are to present the K-12 Game-based Learning development in United States, Europe and China.
Game-based Learning is games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story.
The key players covered in this study GlassLab Microsoft Osmo PlayGen Banzai Labs BrainQuake Filament Games Gameloft iCivics Infinite Dreams Schell Games
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Market segment by Type, the product can be split into Subject-Specific Games Language Learning Games Others
Market segment by Application, split into Pre-primary School Primary School Middle School High School
The study objectives of this report are: To analyze global K-12 Game-based Learning status, future forecast, growth opportunity, key market and key players. To present the K-12 Game-based Learning development in United States, Europe and China. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by product type, market and key regions.
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Table of Content
Global K-12 Game-based Learning Market Size, Status and Forecast 2025 1 Report Overview
2 Global Growth Trends
3 Market Share by Key Players
4 Breakdown Data by Type and Application
5 United States
6 Europe
7 China
8 Japan
9 Southeast Asia
10 India
11 Central & South America
12 International Players Profiles 12.1 GlassLab 12.1.1 GlassLab Company Details 12.1.2 Company Description and Business Overview 12.1.3 K-12 Game-based Learning Introduction 12.1.4 GlassLab Revenue in K-12 Game-based Learning Business (2013-2018) 12.1.5 GlassLab Recent Development 12.2 Microsoft 12.2.1 Microsoft Company Details 12.2.2 Company Description and Business Overview 12.2.3 K-12 Game-based Learning Introduction 12.2.4 Microsoft Revenue in K-12 Game-based Learning Business (2013-2018) 12.2.5 Microsoft Recent Development 12.3 Osmo 12.3.1 Osmo Company Details 12.3.2 Company Description and Business Overview 12.3.3 K-12 Game-based Learning Introduction 12.3.4 Osmo Revenue in K-12 Game-based Learning Business (2013-2018) 12.3.5 Osmo Recent Development
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