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(IT-NEWSWIRE.COM, July 10, 2018 ) Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer.
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Market Segment as follows:
By Application Retail Consumer Electronics Automotive By Company Google Inc. (U.S.) Microsoft Corporation (U.S.) PTC (U.S.) Wikitude GmbH (Austria) Daqri (U.S.) Zugara Inc. (U.S.) Blippar (Austria) Upskill (Vienna) Magic Leap (U.S.) Osterhout Design Group (U.S.) Infinity Augmented Reality Inc. (Israel) Samsung Electronics Co. Ltd. (South Korea)
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Table of Contents 1 Market Overview 1.1 Market Segment Overview 1.1.1 Product Definition 1.1.2 Market by Type 1.1.2.1 Head Mounted Display 1.1.2.2 Head up Display 1.1.2.3 Handheld Device 1.1.3 Market by Application 1.1.3.1 Retail 1.1.3.2 Consumer Electronics 1.1.3.3 Automotive 1.2 Global and Regional Market Size 1.2.1 Global Overview 1.2.2 United States Overview
2 Global and Regional Market by Company 2.1 Global 2.1.1 Global Sales by Company 2.1.2 Global Price by Company 2.2 United States 2.2.1 United States Sales by Company 2.2.2 United States Price by Company
3 Global and Regional Market by Type 3.1 Global 3.1.1 Global Sales by Type 3.1.2 Global Price by Type 3.2 United States 3.2.1 United States Sales by Type 3.2.2 United States Price by Type
4 Global and Regional Market by Application 4.1 Global 4.1.1 Global Sales by Application 4.1.2 Global Price by Application 4.2 United States 4.2.1 United States Sales by Application 4.2.2 United States Price by Application
5 Regional Trade 5.1 Export 5.2 Import
6 Key Manufacturers 6.1 Google Inc. (U.S.) 6.1.2 Company Information 6.1.2 Product Specifications 6.1.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin) 6.2 Microsoft Corporation (U.S.) 6.2.1 Company Information 6.2.2 Product Specifications 6.2.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin) 6.3 PTC (U.S.) 6.3.1 Company Information 6.3.2 Product Specifications 6.3.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin) 6.4 Wikitude GmbH (Austria) 6.4.1 Company Information 6.4.2 Product Specifications 6.4.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin) 6.5 Daqri (U.S.) 6.5.1 Company Information 6.5.2 Product Specifications 6.5.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin) 6.6 Zugara Inc. (U.S.) 6.6.1 Company Information 6.6.2 Product Specifications 6.6.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin) 6.7 Blippar (Austria) 6.7.1 Company Information 6.7.2 Product Specifications 6.7.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin) 6.8 Upskill (Vienna) 6.8.1 Company Information 6.8.2 Product Specifications 6.8.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin) 6.9 Magic Leap (U.S.) 6.9.1 Company Information 6.9.2 Product Specifications 6.9.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin) 6.10 Osterhout Design Group (U.S.) 6.10.1 Company Information 6.10.2 Product Specifications 6.10.3 Business Data (Capacity, Sales Revenue, Volume, Price, Cost and Margin) 6.11 Infinity Augmented Reality Inc. (Israel) 6.12 Samsung Electronics Co. Ltd. (South Korea) 6.13 Atheer Inc. (U.S.) 6.14 Apple (U.S.) 6.15 Facebook Inc. (U.S.) 6.16 Scope AR (U.S.) 6.17 Inglobe Technologies (Latina) 6.18 Embitel Technologies (India) 6.19 Seiko Epson Corporation (Japan) 6.20 Marxent Labs LLC (U.S.) 6.21 Catchoom Technologies (Spain) 6.22 HTC corporation (Taiwan) 6.23 Qualcomm (U.S.) 6.24 Rockwell Collins Inc. (U.S.)
7 Industry Upstream 7.1 Industry Chain 7.2 Raw Materials
Know more about Report: http://www.reportsweb.com/global-and-united-states-augmented-reality-market-research-by-company-type-and-application-2013-2025
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Source: EmailWire.Com
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