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(IT-NEWSWIRE.COM, June 04, 2018 ) The need for high-quality animation in the film industry has increased substantially. In addition, the preferences of audiences have changed over the years. Animated movies and advertisements were initially restricted to children before 2005. This art form has increasingly evolved to appeal to older audiences. The segment of the population, which falls in the age group of 15-30 years, is largely engaged in playing video games on the Internet or offline. These games extensively use animation technology, which gives players a real-life experience during gameplay. Game developers use animation software to create close to real-life animations and graphics.
Publisher's analysts forecast the global animation and design software market to grow at a CAGR of 16.12% during the period 2017-2021.
Get Sample Copy at http://www.reportsweb.com/inquiry&RW0001713507/sample .
Covered in this report The report covers the present scenario and the growth prospects of the global animation and design software market for 2017-2021. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
The market is divided into the following segments based on geography: - Americas - APAC - EMEA
Publisher's report, Global Animation and Design Software Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors - Autodesk - Adobe - Corel Corporation Get Discount on Report http://www.reportsweb.com/inquiry&RW0001713507/discount .
Other prominent vendors - Blender Foundation - Corus Entertainment - Daz Productions - EIAS3D - Luxion - NEMETSCHEK GROUP - NewTek - Nintendo - Pixologic - SideFX - Smith Micro Software - Synfig Studio - The Foundry Visionmongers - TVPaint Developpement - Xara Group
Table of Contents PART 01: EXECUTIVE SUMMARY PART 02: SCOPE OF THE REPORT PART 03: RESEARCH METHODOLOGY PART 04: MARKET LANDSCAPE PART 05: MARKET SIZING PART 06: FIVE FORCES ANALYSIS PART 07: MARKET SEGMENTATION PART 08: CUSTOMER LANDSCAPE PART 09: REGIONAL LANDSCAPE PART 10: DECISION FRAMEWORK PART 11: DRIVERS AND CHALLENGES PART 12: MARKET TRENDS PART 13: VENDOR LANDSCAPE PART 14: VENDOR ANALYSIS PART 15: APPENDIX
For More Information about This Report: http://www.reportsweb.com/global-animation-design-software-market-2017-2021 .
ReportsWeb.com
Rajat Sahni
+1-646-491-9876
sales@reportsweb.com
Source: EmailWire.Com
Source: EmailWire.com
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