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(IT-NEWSWIRE.COM, April 16, 2018 ) This report covers the present scenario and the growth prospects of the global gaming market for 2018-2022. The report explains the market with a detailed forecast of its revenue. To calculate the market size, the report considers the revenue generated from the gaming types that include casual and professional gaming.
Publisher's analysts forecast the global gaming market to grow at a CAGR of 6.94% during the period 2018-2022.
Sample Copy is Available at http://www.reportsweb.com/inquiry&RW00011564806/sample .
Covered in this report The report covers the present scenario and the growth prospects of the global gaming market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
The market is divided into the following segments based on geography: -Americas -APAC -EMEA
Publisher's report, Global Gaming Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors -Activision Blizzard -Electronic Arts -Microsoft -NetEase -Sony -Tencent
Make an Inquiry at: http://www.reportsweb.com/inquiry&RW00011564806/buying .
Market driver -Growing adoption of AR/VR gaming -For a full, detailed list, view our report
Market challenge -High cost of latest game applications -For a full, detailed list, view our report
Market trend -Emergence of free-to-play gaming for console platform -For a full, detailed list, view our report
Table of Contents:
PART 01: EXECUTIVE SUMMARY PART 02: SCOPE OF THE REPORT PART 03: RESEARCH METHODOLOGY PART 04: MARKET LANDSCAPE PART 05: MARKET SIZING PART 06: FIVE FORCES ANALYSIS PART 07: MARKET SEGMENTATION BY TECHNOLOGY PART 08: CUSTOMER LANDSCAPE PART 09: REGIONAL LANDSCAPE PART 10: DECISION FRAMEWORK PART 11: DRIVERS AND CHALLENGES PART 12: MARKET TRENDS PART 13: VENDOR LANDSCAPE PART 14: VENDOR ANALYSIS PART 15: APPENDIX
For more information about this report: http://www.reportsweb.com/global-gaming-market-2018-2022 .
ReportsWeb.com
Rajat Sahni
+1-646-491-9876
sales@reportsweb.com
Source: EmailWire.Com
Source: EmailWire.com
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