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(IT-NEWSWIRE.COM, April 13, 2018 ) The virtual reality (VR) can be experienced using a head-mounted display (HMD) or glasses which display 3D experiences as part of their image. Some HMDs and glasses have options for additional sensory input in the form of audio or video. New forms of human-machine interactions are possible through the VR technology. One of the primary drivers for the market growth is the enhanced consumer experience provided by VR technology. Virtual reality technology is safe to use and also provides a life-like experience for users at any location.
Publisher's analysts forecast the global VR gaming market to grow at a CAGR of 67.03% during the period 2017-2021.
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This is increasing the demand for the virtual reality from consumers and is inducing companies to incorporate the technology into both their hardware and software segments by collaborating with key vendors. Additionally, since the technology allows students and trainees to learn practically in a virtual world, it also finds significance in military and aviation training and is also being adopted by medical institutions as well.
Key vendors - Oculus VR - Samsung - HTC - Google - Sony - ZEISS International - Razer - FOVE
Other prominent vendors - Activision Blizzard - Disney - Electronic Arts - AMD (Advanced Micro Devices) - Facebook - GoPro - NVIDIA
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Market driver - Growing awareness of VR gaming.
Market challenge - High price of VR headsets.
Market trend - Growing popularity of 360-degree videos.
Fundamentals of Table of Content:
PART 01: Executive summary PART 02: Scope of the report PART 03: Market research methodology PART 04: Introduction PART 05: Global construction market PART 06: Market drivers PART 07: Market trends PART 08: Global AEC market PART 09: Market segmentation by product PART 10: Geographical segmentation PART 11: Market challenges PART 12: Impact of drivers and challenges PART 13: Five forces model PART 14: Key vendor analysis PART 15: Key vendor profiles
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