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(IT-NEWSWIRE.COM, February 24, 2018 ) Video streaming is the process of sending/broadcasting video and audio content over the Internet, which is played immediately by the receiver without the content being saved on the hard drive of the receiver. Video game streaming includes sending the video and audio of live gameplays. Video game streaming service providers offer platforms to viewers where they can view video game streaming. The global video game streaming services market is a growing market, and there is an increase in the number of video game streaming service providers in the world. Major players in this field include Twitch, YouTube Gaming, and Mixer. Video game streaming requires the following hardware set up for its smooth functioning.
Publisher's analysts forecast the global video game streaming services market to grow at a CAGR of 6.26% during the period 2017-2021.
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HDR technology gives more emphasis on details and displays a wider range of color tones. Only 4K ultra-high-definition (UHD) videos support HDR. However, with the use of dolby vision imaging technology, videos produce more details and a wider color gamut than the present 4K UHD videos. For instance, Netflix uses dolby vision imaging technology to provide video streaming services to their customers. Such technological advancements are positively influencing the gaming industry.
Key vendors
-Alphabet
-Amazon
-Microsoft
Other prominent vendors
-Cavetube
-Dailymotion
-DeNA
-Dingit.tv
-DWANGO
-Facebook
-IBM
-Infiniscene
-Mobcrush
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Video Game Streaming Services Market driver
-Increasing growth of the HDR technology
Video Game Streaming Services Market challenge
-Growing competition in the market
Video Game Streaming Services Market trend
-Growth of video game streaming software for mobile devices
Fundamentals of Table of Content:
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Global construction market
PART 06: Market drivers
PART 07: Market trends
PART 08: Global AEC market
PART 09: Market segmentation by product
PART 10: Geographical segmentation
PART 11: Market challenges
PART 12: Impact of drivers and challenges
PART 13: Five forces model
PART 14: Key vendor analysis
PART 15: Key vendor profiles
Complete Report is Available @ http://www.reportsweb.com/global-video-game-streaming-services-market-2017-2021
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Rajat Sahni
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