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(IT-NEWSWIRE.COM, October 13, 2017 ) Market Scenario: Regionally, North America accounted for the largest market share from countries such U.S. and Canada among others. The reason is attributed to growing demand for high-end technology solutions, increasing R&D happening in this region and increasing usage of virtual reality in the healthcare sector. However, Asia Pacific is expected to grow over the forecast period, 2017-2023. The reason is attributed to presence of large number of manufacturers and the increasing growth of medical institutes.
The global virtual reality in therapy market can be bifurcated as device, technology, application and region. On the basis of device, the market can be segmented into head mount, projectors and gesture controls among others Out of these, head mount accounted for the largest market share majorly due to increasing investments by major players, increased adoption of ar and vr technologies and availability of low-cost head mounted displays. However, gesture controls segment is expected to grow over the forecast period, 2017-2023.
The factors contributing to the growth of the virtual reality in therapy market are growing collaboration between hardware vendors and medical device providers, technological changes, increasing demand for better technological solutions and government initiatives. Furthermore, factors such as high penetration of handheld devices and increasing demand by hospitals for easy way to educate healthcare practitioners, trainee medical students, or patients about surgical and therapeutic procedures and making it efficient for surgeons to visualize operating areas closely are the factors expected to boost the growth of the virtual reality in therapy market over the forecast period, 2017-2023.However, various regulations and policies and cost issues are the factors hampering the growth of the overall market.
Technology plays an important role in every days life. For instance, advanced systems are used to record lectures to educate healthcare practitioners, trainee medical students, or patients about surgical and therapeutic procedures so that it can be saved in the databases. The healthcare sector is one of the biggest adopters of virtual reality for training the next generation of medical professionals. The system offers various functions such as better learning programs, collaborative technologies, digital learning resources and online learning sources among others.
The global Virtual Reality In Therapy Market is highly competitive. Various established international brands, domestic brands and as well as new entrants form a competitive landscape. The key players are nonstop increasingly seeking market expansion through various strategic mergers and acquisitions, innovation, increasing investments in research and development and cost-effective product portfolio. The virtual therapy market is highly competitive due to the presence of several large vendors.
Major Key Players: Siemens Healthcare (Germany) Virtalis Ltd (U.K.) CAE Healthcare (U.S.) GE Healthcare (U.S.) Virtual Realities, Llc (U.K.) Qualcomm Technologies, Inc. (U.S.) Samsung Group (South Korea) Vuzix (U.S.) Mimic Technologies Inc, (U.S.) Brainlab (Germany)
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Segments For the purpose of this study, Market Research Future has segmented the market of virtual reality in therapy into technology, devices, application and region.
By Technology Full Immersive VR Semi-Immersive VR Non- Immersive VR
By Devices- Head Mount Gesture Control Projectors
By Application- Phobia Treatment Robotic Surgery Visualization Rehabilitation Treatment Of Post-Traumatic Stress Disorder Treatment Of Autism Surgery Simulation Others
By Region North America Europe Asia-Pacific Rest Of The World
Browse Full Report Details @ https://www.marketresearchfuture.com/reports/virtual-reality-therapy-market-4345
Intended Audience Device manufacturers Network Operators Distributors Suppliers Research firms Software Developers Commercial Banks Vendors Government Agencies Vendors End-user sectors Technology Investor
Table of Contents 1 Market Introduction 1.1 Introduction 1.2 Scope of Study 1.2.1 Research Objective 1.2.2 Assumptions 1.2.3 Limitations 1.3 Market Structure Continued
List of Tables Table 1 Virtual Reality in Therapy Market, By Technology Table 2 Virtual Reality in Therapy Market, By Device Table 3 Virtual Reality in Therapy Market, By Application Continued
List of Figures Figure 1 Research Methodology Figure 2 Virtual Reality in Therapy Market, By Technology (%) Figure 3 Virtual Reality in Therapy Market, By Device (%) Continued
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