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(IT-NEWSWIRE.COM, October 03, 2017 ) According to Publisher, the Global Serious Game market is accounted for $2198.96 million in 2015 and is expected to reach $7833.14 million by 2022 growing at a CAGR of 19.8% from 2015 to 2022. Factors such as increasing usage of mobile devices and social media, growing usage of mobile-based educational games, increasing need for user learning are driving the serious game market. However, improper game design, lack of awareness and assessment tools will hinder market growth. Further, increasing scale of digitization and emergence of social networks would provide ample opportunities for the market to grow.
For more information about this report: http://www.reportsweb.com/serious-game-global-market-outlook-2016-2022 The education segment accounted for the largest share of the market. The corporate segment is anticipated to be the highest growing industry vertical during the forecast period. Asia Pacific is the fastest growing region as China, India and South Korea are expected to grow owing to growing interest of manufacturers in serious games.
Some of the key players in global Serious Game market are IBM Corporation, Playgen, Caspian, Virtual Heroes, Morf Media, Breakaway Ltd, Blitz Games, Innovataion Games, ESim Games, Designing Digitally, Square Enix, Cisco Systems Inc, Nintendo Co. Ltd., Serious Game International, Serious Game Interactive, Microsoft Corporation, Applied Research Associate Inc. and CCS Digital Education.
Verticals Covered: - Healthcare - Retail - Education - Corporate - Media and Advertising - Government - Automotive - Energy - Aerospace and Defence - Other Verticals o Research o Tourism o Agriculture End Users Covered: - Enterprise - Consumer Platforms Covered: - PC-Based - Mobile-Based - Web-Based - Hand-Held
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Applications Covered: - Human Resources - Training - Sales - Marketing - Emergency Services - Product Development - Support Regions Covered: - North America o US o Canada o Mexico - Europe o Germany o France o Italy o UK o Spain o Rest of Europe - Asia Pacific o Japan o China o India o Australia o New Zealand o Rest of Asia Pacific - Rest of the World o Middle East o Brazil o Argentina o South Africa o Egypt
Company Profiling 11.1 IBM Corporation 11.2 Playgen 11.3 Caspian 11.4 Virtual Heroes 11.5 Morf Media 11.6 Breakaway Ltd 11.7 Blitz Games 11.8 Innovataion Games 11.9 ESim Games 11.10 Designing Digitally 11.11 Square Enix 11.12 Cisco Systems Inc 11.13 Nintendo Co. Ltd. 11.14 Serious Game International 11.15 Serious Game Interactive 11.16 Microsoft Corporation. 11.17 Applied Research Associate Inc. 11.18 CCS Digital Education,
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Rajat Sahni
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Source: EmailWire.Com
Source: EmailWire.com
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