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(IT-NEWSWIRE.COM, August 19, 2017 ) In spring 2016, many IT companies had unveiled their VR (Virtual Reality) headsets, including Sony's PlayStation VR, Samsung's Gear VR, Oculus VR's Oculus Rift, and HTC's VIVE Pre. It seems that 2016 is the year when VR finally goes from virtual to reality. How do these VR device vendors perform in terms of their R&D intensity?
For more information about this report: http://www.reportsweb.com/the-reality-of-virtual-reality-analysis-of-major-vendors-patent-portfolios
What are the major areas in which they have been intensively applying VR patents? This report analyzes major VR companies' patent portfolios and looks into their deployment.
List of Topics
Introduction of the patent mining procedure and distribution and relative R&D strength of 20 major VR companies
Identifying major assignees' VR patents in applications, selecting five leading vendors whose key technology fields and deployment in VR applications were analyzed
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Table of Contents 1. Patent Mining 2. Data Mining Analysis 2.1 Relative R&D Strength 3. Vendors' Patent Deployment 3.1 International Patent Assignees 3.2 Overview of Major VR Patent Assignees 3.2.1 Microsoft 3.2.2 Immersion Corporation 3.2.3 Sony 3.2.4 Google 3.2.5 Oculus VR MIC Perspective Vendors' Patent Portfolios Focus on Gaming Devices and Display Systems GUI Crucial to Product Differentiation; Prospective Vendors Can Develop Gesture-based Applications
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Rajat Sahni
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Source: EmailWire.Com
Source: EmailWire.com
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