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U.S. Digital Gaming market Witnessing Robust Growth and Growing at the CAGR of 16.48% during forecast period

(EMAILWIRE.COM, February 14, 2019 ) The U.S. is projected to be one of the most prominent digital games market in the world. Digital games have always been a favorite choice of entertainment for the people of the region. In recent years, there has been a transformation in the distribution channel of the games in the country. Research shows that game sales via digital means are dominating the U.S. games market while boxed games are slowly becoming the second choice.

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The U.S. presents a robust market with preferences for all gaming platforms- PC, mobile, and console. Though gaming on a console is most popular in the country, the time spent on mobile gaming has also increased. Mobile gaming is gaining traction as some major companies in the nation like Take-Two Interactive, Activision Blizzard, etc., who were previously only into PC/Online games, are entering into the mobile gaming segment. Overall, the total consumer spending on video gaming has increased rapidly in the last few years at ~16.48% CAGR (2014-16) in the U.S. Also, the high growth of interest in eSports and virtual-augmented reality, clubbed with the increasing prevalence of digitally downloadable games are expected to drive the Digital Games market forward in the country.
By platforms, the market is segmented into PC games, mobile games, and console games. Among these segments, console games is the most significant revenue generator while mobile games have exhibited the fastest growth rate.

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Key growth factors:
o With a growth in the median income of U.S. hoU.S.eholds, the purchasing power of people has gone up, resulting in an increase in expenditure on games. It has increased from 3.2% to 4.3% in the 15-24 years category and from 2.9% to 5.6% in the 25-34 years category in 2014-2015, further boosting the strong economic backbone of the economy. This is expected to result in higher expenditure on digital games in the coming years and will increase adoption of digital gaming.
o With the introduction of events like eSports in the U.S. supported by astounding internet connectivity at 14-17 Mb/s as on 2016, the U.S. stands as a significant market for the growth of online gaming.

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Table Of Content

Chapter 1: Executive summary
1.1 Market scope and segmentation
1.2 Key questions answered in this study
1.3 Executive summary

Chapter 2: Introduction
2.1. Market definitions
2.2. Different business models
2.3. Digital game genres
2.4. Value chain of games

Chapter 3: U.S. Digital Gaming market - overview
3.1. Historical (2015-2017) Digital Gaming market revenue (USD Bn)
3.2. Forecasted (2018-2023) Digital Gaming market revenue (USD Bn)
3.3. Drivers
3.4. Challenges
3.5. Trends

Chapter 4: U.S. Digital Gaming market segmentation - by platform
4.1. U.S. market share and size (USD Bn – 2017) – by platforms (PC, Console, Mobile)
4.2. U.S. PC games market
- Market size (USD Bn) (2015, 2017, 2023)
- Drivers
- Challenges
4.3. U.S. mobile games market
- Market size (USD Bn) (2015, 2017, 2023)
- Drivers
- Challenges
4.4. U.S. console games market
- Market size (USD Bn) (2015, 2017, 2023)
- Drivers
- Challenges

Chapter 5: U.S. Digital Gaming market segmentation – by revenue models
5.1. U.S. market share and size (USD Bn - 2017) – by revenue models (Freemium, Pay to Play, Advertising)
5.2. U.S. freemium model market
- Market size (USD Bn) (2015, 2017, 2023)
- Drivers
- Challenges
5.3. U.S. pay to play model market
- Market size (USD Bn) (2015, 2017, 2023)
- Drivers
- Challenges
5.4. U.S. advertising model market
- Market size (USD Bn) (2015, 2017, 2023)
- Drivers
- Challenges

....

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