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(EMAILWIRE.COM, February 14, 2019 ) North America is forecasted to be one of the most prominent Digital Gaming markets in the world. Digital games has always been a popular means of entertainment for the people of the region. Even though mobile gaming is becoming very popular with the masses, console games have always held the majority of the shares of the Digital Gaming market in North America. The North America Digital Gaming market is expected to grow at a CAGR of 11.40% leading to a revenue of USD 42.79 Bn by 2023.
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North America presents a very strong market with preferences for all gaming platforms- PC, mobile, and console. Most of the revenues of digital games in 2017 came from console gaming, followed by mobile and PC gaming. Mobile gaming is also gaining traction in the region as some major companies from the region like Take Two Interactive, Activision Blizzard, etc., who were previously only into PC/Online games, are entering into the mobile gaming segment. Overall the total consumer spend on video gaming has increased rapidly in the last few years at ~16.48% CAGR (2014-16) in the USA, and in Canada, digital gaming is increasingly becoming a key contributor to the countrys GDP.
By platforms, the market is segmented into PC games, mobile games, and console games. Among these segments, console games is the fastest growing segment, as well as the biggest revenue generator.
By countries, the market is divided into USA and Canada. USA is the highest revenue-generating country among the two.
Key growth factors
o The rise in affordability of the people of the region, where the growth in real median income of U.S. households, based on average age of family members, has increased from 3.2% to 4.3% in the 15-24 years category and from 2.9% to 5.6% in the 25-34 years category in 2014-2015, is further boosting the strong economic backbone of the economy. This is expected to result in higher expenditure on digital games in the coming years and thereby increase adoption of digital gaming.
o Also, the internet penetration in the region has reached 88% and the average time spent across digital media by an adult has increased from 2.7 hours/ day to 5.6 hours/ day (2008-2015). Therefore, these factors are driving the Digital Gaming market in the region.
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Table Of Content
Chapter 1: Executive summary
1.1 Market scope and segmentation
1.2 Key questions answered in this study
1.3 Executive summary
Chapter 2: Introduction
2.1. Market definitions
2.2. Different business models
2.3. Digital game genres
2.4. Value chain of games
Chapter 3: North America Digital Gaming market - overview
3.1. Historical (2015-2017) Digital Gaming market revenue (USD Bn)
3.2. Forecasted (2018-2023) Digital Gaming market revenue (USD Bn)
3.3. Drivers
3.4. Challenges
3.5. Trends
Chapter 4: North America Digital Gaming market segmentation - by platform
4.1. North America market share and size (USD Bn 2017) by platforms (PC, Console, Mobile)
4.2. North America PC games market
o Market size (USD Bn) (2015, 2017, 2023)
o Drivers
o Challenges
4.3. North America mobile games market
o Market size (USD Bn) (2015, 2017, 2023)
o Drivers
o Challenges
4.4. North America console games market
o Market size (USD Bn) (2015, 2017, 2023)
o Drivers
o Challenges
Chapter 5: North America Digital Gaming market segmentation by revenue models
5.1. North America market share and size (USD Bn - 2017) by revenue models (Freemium, Pay to Play, Advertising)
5.2. North America freemium model market
o Market size (USD Bn) (2015, 2017, 2023)
o Drivers
o Challenges
5.3. North America pay to play model market
o Market size (USD Bn) (2015, 2017, 2023)
o Drivers
o Challenges
5.4. North America advertising model market
o Market size (USD Bn) (2015, 2017, 2023)
o Drivers
o Challenges
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Source: EmailWire.com
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